Top 5 Video Games I Played Between Writing Sessions in 2017 by Glynn Stewart

If you spend all day writing, you pretty quickly learn to come up with a system that works for you. I write a book every six weeks or so, and for me, the trick is timers: write for a set time, take a break, repeat until I have 3000-5000 words.

For me, the breaks in between writing sessions are usually taken up by playing video games, because it’s the easiest way for me to “switch off.” Here are my top 5 writing companions for 2017:

1) Overwatch. I’m usually a little leery about multiplayer games, but my friends finally dragged me into this one in fall 2016. It’s fun, it’s fast, and it’s incredibly pretty. You can team up with your friends to complete missions, or—if your friends are the kind of people with day jobs that don’t allow video games—you can let the system randomly assign you to a team. The sheer variety of characters and play styles to learn means that you’ll never be bored, but I’ll admit that my current favourites are Junkrat and Mercy.

2) Stellaris. You’ll see from this list that I love strategy games. This is one that explores my chosen genre of space opera in great detail. Stellaris has an astounding number of variables with at least four methods of space travel, and that leads to some interesting strategic interactions. I need to be careful with this one, though: I’m not worried about the number of hours that I put into it (as long as I’m also writing), but sometimes I keep playing for too long and realize I’m not having fun with it anymore. That’s the cue to put it away for a few months and come back later.

3) Crusader Kings. This is a sort of alternate-history strategy game, where you start playing with one European power and follow your dynasty through the ages. I’ve attempted to spread the Old Norse pagan religion across the globe (not very successfully) and I’ve seen some interesting royal soap operas develop. Like the time one of my queens had a daughter who was almost of age and ready to take the crown until suddenly she had a half-brother she needed to murder. I’m still not quite sure how that happened.

4) Wolfenstein: The New Order. This is a straight-up action-adventure first-person shooter, and the designers did a really good job of taking some old school gaming sensibilities and building a new game around it. It’s a fast-paced action-oriented blasting-nazis-in-the-face game, but it also uses everything we’ve learned to do better with these games in the last twenty years (especially new user interface elements) and uses them to tell a quite interesting and entertaining story.

5) Sunless Sea: This one is a “survival/exploration” game where you control a ship as it explores a vast underground ocean, and here there be much worse things than dragons. I actually had trouble getting into this game initially. A friend walked me through something at the beginning that I just wasn’t getting, and suddenly I was immersed in a game with a really unique theme and tone, and the world that they’d built was fascinating. I had a really long chain of captains that kept passing down money and a house to their heirs, and then I forgot to write a will for one… and my character went crazy and the crew murdered me. Which is pretty typical for Sunless Sea.


About the Author

Glynn Stewart is the author of Starship’s Mage, a bestselling science fiction and fantasy series where faster-than-light travel is possible–but only because of magic. Stewart’s other works include the science fiction series Castle Federation and Duchy of Terra, as well as the urban fantasy series ONSET.

Writing managed to liberate Stewart from a bleak future as an accountant. With his personality and hope for a high-tech future intact, he now lives in Canada with his wife, his cats, and a portable cast of thousands for readers to meet in future books. You can learn more about Glynn Stewart at his website,


About the Book

Interstellar Mage
by Glynn Stewart

Mars destroyed his ship — but gave him a new one.
Mars drafted his Mage — for the good of humanity!
He should have known that wouldn’t be the end of it…

Captain David Rice has a new ship, a new crew, and a new set of Jump Mages to carry him between the stars. All he wants is to haul cargo, make money and keep his head down.

His past, however, is not so willing to let him go. An old enemy is reaching out from beyond the grave to destroy any chance of peace or life for Captain Rice—and old friends are only making things more complicated!

All he wants is to be a businessman, but as the death toll mounts he must decide what is more important: his quiet life or the peace humanity has enjoyed for centuries…